OnlyDown
A downloadable game for Windows
Anti-Platformer with great frustration potential.
The catch revolve around various power-ups and abilitites which can be unlocked through collectibles in the world as well as different paths thorugh the obstacle parcours with different upgrades on it's ways.
Inspired by the OnlyUp-Game Series as well as older platform titles like Megaman.
Feature-Roadmap (of Core-, Maybe- and Extension-Features*):
- Core: Moveable and Rotating Obstacles (-> Moving- and Rotation-Systems)
- Core: Player-Touch Events for Interactions with certain Obstacles (-> Trigger- and State-Reset-Systems)
- Core: Teleportation Mechanics for Shortcuts and Alternative Levels (-> Teleportation System)
- Core: Basic overlay UI and game settings (-> UI- and permanent DataStorage-Systems)
- Core: Dedicated Singleplayer Mode with Time-Tracking until completion (-> Time Tracking System)
- Core: Region- and heigth- Tracking for progress display in UI (-> Progession Systems)
- Core: Collectibles per Player (-> Collectible-Entity and Player-Instance-Systems as well as Extension of Anti-Cheat-System)
- Core: New Map with:
- Gathering Hub with Training Parcours
- 10 Levels with increasing challenges and fitting themes
- Less safety-falls the higher the player climbs
- Core: Collectibles shown in Progress-Tracking (-> Extension of Progression Systems)
- Core: Unlock new abilities with progress or through collectibles (-> Various Systems, effort unknown)
- Short-Term Gliding (-> Extension of Gravity System)
- Platform Activiation Keys for special platform interactions (-> Extension of Moving-, Rotation- and Teleport-Systems)
- Short Term Anti Gravity (-> Extension of Gravity System)
- Various other Effects "to be developed"
- Short-Term Gliding (-> Extension of Gravity System)
- Core: Narrator with nasty sayings per progress / collectible
- Core: Peer-to-Peer Mutliplayer Mode via Steam (-> P2P-, Lobby-, Anti-Cheat-, Anti-Hack- and Synchroniozation-Systems)
- List of all Players progress (-> Extension of Progression Systems)
- Maybe: Pushing Mechanic for sabotaging friends (-> Additional Collider Systems)
- Maybe: Activatable shortcuts for making re-attempts after an island quicker as well as (maybe) helping your friends (-> Extended state-change Trigger Systems)
- Maybe: Public and Friends-Leaderboards (only measured in Singleplayer Runs)(-> Leaderboard and Anti-Cheat Systems)
- Maybe: Separate Leaderboards for "Time Only" and "Time with all Collectibles" (-> Extension of Progression- and Leaderboards-Systems)
- Extension: ?
* Core-Features will be promised to deliver, Maybe-Feature depends on User Feedback and Development Time
Please don't hesitate to make suggestions - there's a high probability they will be added as Maybe- or Extension-Features. Maybe-Features are considered during development of the base game (MVP) and becoming Extension-Features for future updates, depending on game success.
Release-Roadmap:
05-2025: Closed Alpha with custom Scripts only
08-2025: Closed Alpha with new Assets and Player Character
11-2025: Closed Alpha with peer-to-peer Multiplayer
01-2026: Closed Beta including a new Level with the starting hub of the full game (also used as training parcours)
XX-2026: Various little open Beta releases with specific game passages for demonstration and feedback purposes
09-2026: Release of the full game with at least 10 islands with various challenges
Status | Prototype |
Platforms | Windows |
Release date | in 1 year |
Author | Nefa Game-Dev |
Genre | Platformer, Action |
Made with | Unreal Engine |
Tags | 3D, 3D Platformer, Arcade, Indie, Multiplayer, Physics, Singleplayer, vertical |
Code license | Apache License 2.0 |
Average session | A few hours |
Languages | English |
Accessibility | Configurable controls, Textless |
Multiplayer | Ad-hoc networked multiplayer |